Skyrim Enchanting: Eligible Items & Enchantments by Item

Item types are listed with their possible enchantments. Information matches Skyrim's in-game data.

Weapons
  • Absorb Health (Destruction)Steal health from enemies
  • Absorb Magicka (Destruction)Steal magicka from enemies
  • Absorb Stamina (Destruction)Steal stamina from enemies
  • Banish (Conjuration)Banish summoned daedra
  • Chaos Damage (Destruction, Dragonborn DLC)Random fire, frost, or shock damage
  • Fear (Illusion)Cause enemies to flee
  • Fiery Soul Trap (Conjuration)Trap souls and deal fire damage
  • Fire Damage (Destruction)Deal fire damage
  • Frost Damage (Destruction)Deal frost damage
  • Huntsman's Prowess (N/A)Extra damage to animals
  • Magicka Damage (Destruction)Drain magicka from target
  • Notched Pickaxe (N/A)Fortify Smithing (unique)
  • Paralyze (Alteration)Chance to paralyze target
  • Shock Damage (Destruction)Deal shock damage
  • Silent Moons Enchant (Destruction)Deals extra damage at night
  • Soul Trap (Conjuration)Trap souls in soul gems
  • Stamina Damage (Destruction)Drain stamina from target
  • Turn Undead (Restoration)Cause undead to flee
Note: Weapon enchantments wear out with use and must be recharged with soul gems.
Head (Helmets)
  • Fortify Alchemy
  • Fortify Alteration
  • Fortify Archery
  • Fortify Conjuration
  • Fortify Destruction
  • Fortify Illusion
  • Fortify Lockpicking
  • Fortify Magicka
  • Fortify Magicka Regen
  • Fortify Restoration
  • Resist Disease
  • Resist Poison
  • Water Breathing († Strength not dependent on soul size/skill)
Chest Armor
  • Fortify Alteration
  • Fortify Alteration and Magicka Regen
  • Fortify Conjuration
  • Fortify Conjuration and Magicka Regen
  • Fortify Destruction
  • Fortify Destruction and Magicka Regen
  • Fortify Healing Rate
  • Fortify Health
  • Fortify Heavy Armor
  • Fortify Illusion
  • Fortify Illusion and Magicka Regen
  • Fortify Light Armor
  • Fortify Magicka Regen
  • Fortify Restoration
  • Fortify Restoration and Magicka Regen
  • Fortify Smithing
  • Fortify Stamina
  • Fortify Stamina Regen
  • Resist Disease
  • Resist Poison
Hands (Gloves/Gauntlets)
  • Fortify Alchemy
  • Fortify Archery
  • Fortify Block
  • Fortify Carry Weight
  • Fortify Heavy Armor
  • Fortify Light Armor
  • Fortify Lockpicking
  • Fortify Magicka
  • Fortify One-Handed
  • Fortify Pickpocket
  • Fortify Smithing
  • Fortify Sneak
  • Fortify Two-Handed
  • Fortify Unarmed
Feet (Boots)
  • Fortify Block
  • Fortify Carry Weight
  • Fortify One-Handed
  • Fortify Pickpocket
  • Fortify Sneak
  • Fortify Stamina
  • Fortify Stamina Regen
  • Fortify Two-Handed
  • Muffle († Strength not dependent on soul size/skill)
  • Resist Disease
  • Resist Fire
  • Resist Frost
  • Resist Shock
Shield
  • Fortify Block
  • Fortify Carry Weight
  • Fortify Health
  • Fortify Heavy Armor
  • Fortify Light Armor
  • Fortify One-Handed
  • Fortify Smithing
  • Fortify Sneak
  • Fortify Two-Handed
  • Resist Disease
  • Resist Fire
  • Resist Frost
  • Resist Magic
  • Resist Poison
  • Resist Shock
Amulet (Necklace)
  • Fortify Alchemy
  • Fortify Alteration
  • Fortify Archery
  • Fortify Barter
  • Fortify Block
  • Fortify Carry Weight
  • Fortify Conjuration
  • Fortify Destruction
  • Fortify Healing Rate
  • Fortify Health
  • Fortify Heavy Armor
  • Fortify Illusion
  • Fortify Light Armor
  • Fortify Lockpicking
  • Fortify Magicka
  • Fortify Magicka Regen
  • Fortify One-Handed
  • Fortify Pickpocket
  • Fortify Restoration
  • Fortify Smithing
  • Fortify Sneak
  • Fortify Stamina
  • Resist Disease
  • Resist Fire
  • Resist Frost
  • Resist Magic
  • Resist Poison
  • Resist Shock
  • Water Breathing († Strength not dependent on soul size/skill)
Ring
  • Fortify Alchemy
  • Fortify Alteration
  • Fortify Archery
  • Fortify Block
  • Fortify Carry Weight
  • Fortify Conjuration
  • Fortify Destruction
  • Fortify Healing Rate
  • Fortify Health
  • Fortify Heavy Armor
  • Fortify Illusion
  • Fortify Light Armor
  • Fortify Lockpicking
  • Fortify Magicka
  • Fortify Magicka Regen
  • Fortify One-Handed
  • Fortify Pickpocket
  • Fortify Restoration
  • Fortify Smithing
  • Fortify Sneak
  • Fortify Stamina
  • Resist Disease
  • Resist Fire
  • Resist Frost
  • Resist Magic
  • Resist Poison
  • Resist Shock
  • Water Breathing († Strength not dependent on soul size/skill)

Soul Gems & Monsters to Fill Them

Petty Soul Gem
Fills with Petty souls (lowest tier).
  • Mudcrab
  • Skeever
  • Hare
  • Chicken
  • Slaughterfish
  • Frog
  • Rabbit
  • Chaurus Hunter
  • Chickadee
  • Rat
Lesser Soul Gem
Fills with Lesser souls.
  • Wolf
  • Frostbite Spider
  • Chaurus
  • Fox
  • Sabre Cat
  • Dog
  • Goat
  • Deer
  • Ice Wolf
  • Snow Fox
Common Soul Gem
Fills with Common souls.
  • Draugr
  • Horker
  • Spriggan
  • Ice Wraith
  • Troll
  • Falmer
  • Wolf (Alpha)
  • Horse
  • Boar
  • Riekling
Greater Soul Gem
Fills with Greater souls.
  • Frost Troll
  • Centurion Sphere
  • Bear
  • Sabre Cat (Snow)
  • Chaurus Reaper
  • Falmer Shadowmaster
  • Spriggan Earth Mother
  • Giant Spider
  • Hagraven
  • Werewolf
Grand Soul Gem
Fills with Grand souls (highest tier non-humanoid).
  • Mammoth
  • Giant
  • Dragon Priest
  • Wispmother
  • Centurion Master
  • Lurker Vindicator
  • Chaurus Hunter Fledgling
Black Soul Gem
Fills with Grand souls from humanoids (NPCs).
  • Bandit
  • Necromancer
  • Vampire
  • Forsworn
  • Thalmor Wizard
  • Imperial Soldier
  • Stormcloak Soldier
  • Conjurer
  • Warlock
  • Hunter
Note: Black Soul Gems are the only gems that can capture humanoid (NPC) souls, which count as Grand souls.

Enchanting Trainers

Trainer Skill Level Location
Sergius Turrianus Expert (cap of skill level 75) College of Winterhold
Hamal Master (cap of skill level 90) Temple of Dibella, Markarth
(After "The Heart of Dibella" quest)
Neloth DR Master (cap of skill level 90) Tel Mithryn

Enchanting Skill Tree Perks

Perk (Ranks) Requirements Description
Enchanter (5) Enchanting 0/20/40/60/80 New enchantments are 20/40/60/80/100% stronger (+20% per rank)
Soul Squeezer Enchanting 20, Enchanter Recharging weapons with soul gems gives more power upon use
Fire Enchanter Enchanting 30, Enchanter Fire enchantments on weapons and armor are 25% stronger
Soul Siphon Enchanting 40, Soul Squeezer Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon
Frost Enchanter Enchanting 40, Fire Enchanter Frost enchantments on weapons and armor are 25% stronger
Insightful Enchanter Enchanting 50, Enchanter Skill enchantments on armor are 25% stronger
Storm Enchanter Enchanting 50, Frost Enchanter Shock enchantments on weapons and armor are 25% stronger
Corpus Enchanter Enchanting 70, Insightful Enchanter Health, magicka and stamina enchantments on armor are 25% stronger
Extra Effect Enchanting 100, Storm Enchanter or Corpus Enchanter Can put two enchantments on the same item