Weapons
- Absorb Health (Destruction)Steal health from enemies
- Absorb Magicka (Destruction)Steal magicka from enemies
- Absorb Stamina (Destruction)Steal stamina from enemies
- Banish (Conjuration)Banish summoned daedra
- Chaos Damage (Destruction, Dragonborn DLC)Random fire, frost, or shock damage
- Fear (Illusion)Cause enemies to flee
- Fiery Soul Trap (Conjuration)Trap souls and deal fire damage
- Fire Damage (Destruction)Deal fire damage
- Frost Damage (Destruction)Deal frost damage
- Huntsman's Prowess (N/A)Extra damage to animals
- Magicka Damage (Destruction)Drain magicka from target
- Notched Pickaxe (N/A)Fortify Smithing (unique)
- Paralyze (Alteration)Chance to paralyze target
- Shock Damage (Destruction)Deal shock damage
- Silent Moons Enchant (Destruction)Deals extra damage at night
- Soul Trap (Conjuration)Trap souls in soul gems
- Stamina Damage (Destruction)Drain stamina from target
- Turn Undead (Restoration)Cause undead to flee
Note: Weapon enchantments wear out with use and must be recharged with soul gems.
Head (Helmets)
- Fortify Alchemy
- Fortify Alteration
- Fortify Archery
- Fortify Conjuration
- Fortify Destruction
- Fortify Illusion
- Fortify Lockpicking
- Fortify Magicka
- Fortify Magicka Regen
- Fortify Restoration
- Resist Disease
- Resist Poison
- Water Breathing († Strength not dependent on soul size/skill)
Chest Armor
- Fortify Alteration
- Fortify Alteration and Magicka Regen
- Fortify Conjuration
- Fortify Conjuration and Magicka Regen
- Fortify Destruction
- Fortify Destruction and Magicka Regen
- Fortify Healing Rate
- Fortify Health
- Fortify Heavy Armor
- Fortify Illusion
- Fortify Illusion and Magicka Regen
- Fortify Light Armor
- Fortify Magicka Regen
- Fortify Restoration
- Fortify Restoration and Magicka Regen
- Fortify Smithing
- Fortify Stamina
- Fortify Stamina Regen
- Resist Disease
- Resist Poison
Hands (Gloves/Gauntlets)
- Fortify Alchemy
- Fortify Archery
- Fortify Block
- Fortify Carry Weight
- Fortify Heavy Armor
- Fortify Light Armor
- Fortify Lockpicking
- Fortify Magicka
- Fortify One-Handed
- Fortify Pickpocket
- Fortify Smithing
- Fortify Sneak
- Fortify Two-Handed
- Fortify Unarmed
Feet (Boots)
- Fortify Block
- Fortify Carry Weight
- Fortify One-Handed
- Fortify Pickpocket
- Fortify Sneak
- Fortify Stamina
- Fortify Stamina Regen
- Fortify Two-Handed
- Muffle († Strength not dependent on soul size/skill)
- Resist Disease
- Resist Fire
- Resist Frost
- Resist Shock
Shield
- Fortify Block
- Fortify Carry Weight
- Fortify Health
- Fortify Heavy Armor
- Fortify Light Armor
- Fortify One-Handed
- Fortify Smithing
- Fortify Sneak
- Fortify Two-Handed
- Resist Disease
- Resist Fire
- Resist Frost
- Resist Magic
- Resist Poison
- Resist Shock
Amulet (Necklace)
- Fortify Alchemy
- Fortify Alteration
- Fortify Archery
- Fortify Barter
- Fortify Block
- Fortify Carry Weight
- Fortify Conjuration
- Fortify Destruction
- Fortify Healing Rate
- Fortify Health
- Fortify Heavy Armor
- Fortify Illusion
- Fortify Light Armor
- Fortify Lockpicking
- Fortify Magicka
- Fortify Magicka Regen
- Fortify One-Handed
- Fortify Pickpocket
- Fortify Restoration
- Fortify Smithing
- Fortify Sneak
- Fortify Stamina
- Resist Disease
- Resist Fire
- Resist Frost
- Resist Magic
- Resist Poison
- Resist Shock
- Water Breathing († Strength not dependent on soul size/skill)
Ring
- Fortify Alchemy
- Fortify Alteration
- Fortify Archery
- Fortify Block
- Fortify Carry Weight
- Fortify Conjuration
- Fortify Destruction
- Fortify Healing Rate
- Fortify Health
- Fortify Heavy Armor
- Fortify Illusion
- Fortify Light Armor
- Fortify Lockpicking
- Fortify Magicka
- Fortify Magicka Regen
- Fortify One-Handed
- Fortify Pickpocket
- Fortify Restoration
- Fortify Smithing
- Fortify Sneak
- Fortify Stamina
- Resist Disease
- Resist Fire
- Resist Frost
- Resist Magic
- Resist Poison
- Resist Shock
- Water Breathing († Strength not dependent on soul size/skill)
Soul Gems & Monsters to Fill Them
Petty Soul Gem
Fills with Petty souls (lowest tier).
- Mudcrab
- Skeever
- Hare
- Chicken
- Slaughterfish
- Frog
- Rabbit
- Chaurus Hunter
- Chickadee
- Rat
Lesser Soul Gem
Fills with Lesser souls.
- Wolf
- Frostbite Spider
- Chaurus
- Fox
- Sabre Cat
- Dog
- Goat
- Deer
- Ice Wolf
- Snow Fox
Common Soul Gem
Fills with Common souls.
- Draugr
- Horker
- Spriggan
- Ice Wraith
- Troll
- Falmer
- Wolf (Alpha)
- Horse
- Boar
- Riekling
Greater Soul Gem
Fills with Greater souls.
- Frost Troll
- Centurion Sphere
- Bear
- Sabre Cat (Snow)
- Chaurus Reaper
- Falmer Shadowmaster
- Spriggan Earth Mother
- Giant Spider
- Hagraven
- Werewolf
Grand Soul Gem
Fills with Grand souls (highest tier non-humanoid).
- Mammoth
- Giant
- Dragon Priest
- Wispmother
- Centurion Master
- Lurker Vindicator
- Chaurus Hunter Fledgling
Black Soul Gem
Fills with Grand souls from humanoids (NPCs).
- Bandit
- Necromancer
- Vampire
- Forsworn
- Thalmor Wizard
- Imperial Soldier
- Stormcloak Soldier
- Conjurer
- Warlock
- Hunter
Note: Black Soul Gems are the only gems that can capture humanoid (NPC) souls, which count as Grand souls.
Enchanting Trainers
| Trainer | Skill Level | Location |
|---|---|---|
| Sergius Turrianus | Expert (cap of skill level 75) | College of Winterhold |
| Hamal | Master (cap of skill level 90) | Temple of Dibella, Markarth (After "The Heart of Dibella" quest) |
| Neloth DR | Master (cap of skill level 90) | Tel Mithryn |
Enchanting Skill Tree Perks
| Perk (Ranks) | Requirements | Description |
|---|---|---|
| Enchanter (5) | Enchanting 0/20/40/60/80 | New enchantments are 20/40/60/80/100% stronger (+20% per rank) |
| Soul Squeezer | Enchanting 20, Enchanter | Recharging weapons with soul gems gives more power upon use |
| Fire Enchanter | Enchanting 30, Enchanter | Fire enchantments on weapons and armor are 25% stronger |
| Soul Siphon | Enchanting 40, Soul Squeezer | Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon |
| Frost Enchanter | Enchanting 40, Fire Enchanter | Frost enchantments on weapons and armor are 25% stronger |
| Insightful Enchanter | Enchanting 50, Enchanter | Skill enchantments on armor are 25% stronger |
| Storm Enchanter | Enchanting 50, Frost Enchanter | Shock enchantments on weapons and armor are 25% stronger |
| Corpus Enchanter | Enchanting 70, Insightful Enchanter | Health, magicka and stamina enchantments on armor are 25% stronger |
| Extra Effect | Enchanting 100, Storm Enchanter or Corpus Enchanter | Can put two enchantments on the same item |